Sniper: Ghost Warrior makes a rough but sort of charming first impression. Using the Chrome 4 engine originally featured in Call of Juarez: Bound in Blood in 2009, Sniper bears a fair bit of resemblance to last year's video game western, except for, well, all those trees and bushes. While character models look rough around the edges, the environments appear expansive and lush. What's more striking is the sniping mechanic itself. While Sniper: Ghost Warrior isn't quite as excruciatingly prone to realism as, say, ARMA 2 or the original Operation: Flashpoint, it seems realistic. Shots from the titular sniper rifles in Ghost Warrior are subject to gravity and environmental effects from wind and the like, such that play is predicated less on twitch gunplay and more on setting up and taking the right shots at targets
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